|
Название |
Количество |
Шанс |
|
Kris Edge Main ingredient definitely required for a Dwarf to make kris. Can also be sold at ordinary shops. |
4 - 12 |
100% |
|
Greater Dye of Intelligence <Int+4 Men-4> Greater Dye of Intelligence <Int+4 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
1 - 3 |
100% |
|
Avadon Gaiters Material Main ingredient definitely required for a Dwarf to make avadon plate gaiters. Can also be sold at ordinary shops. |
11 - 31 |
100% |
|
Hell Knife Edge Main ingredient definitely required for a Dwarf to make hell knife. Can also be sold at ordinary shops. |
8 - 22 |
100% |
|
Greater Dye of Intelligence <Int+4 Wit-4> Greater Dye of Intelligence <Int+4 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
2 - 4 |
82.856% |
|
Scroll: Enchant Weapon (Grade B) When enchanted, the P. Atk. of B grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. |
1 |
72.084% |
|
Greater Dye of Mental Strength <Men+4 Int-4> Greater Dye of Mental Strength <Men+4 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
2 - 6 |
62.14% |
|
Zubei's Breastplate Part Main ingredient definitely required for a Dwarf to make Zubei's breastplate. Can also be sold at ordinary shops. |
16 - 48 |
52.42% |
|
Avadon Breastplate Part Main ingredient definitely required for a Dwarf to make avadon plate breastplate. Can also be sold at ordinary shops. |
23 - 67 |
37.276% |
|
Zubei's Gaiter Material Main ingredient definitely required for a Dwarf to make Zubei's gaiters. Can also be sold at ordinary shops. |
60 - 180 |
21.604% |
|
Avadon Gaiters Part of the heavy avadon set. |
1 |
1/7 |
|
Zubei's Gaiters Part of the heavy Zubei's set. |
1 |
1/7 |
|
Zubei's Breastplate Produces the following effects when worn with Zubei's gaiters, Zubei's helmet, Zubei's gauntlets and Zubei's boots (heavy armor): P. Def. +5.24% and HP +294. |
1 |
1/11 |
|
Avadon Breastplate Produces the following effects when worn with avadon gaiters, avadon circlet, avadon gloves and avadon boots (heavy armor): HP +294. With an avadon shield, shield defense rate +24%. |
1 |
1/11 |
|
Hell Knife Bestows one of the following functions: Magic Regeneration, Mental Shield or Magic Weakness. |
1 |
1/16 |
|
Kris Bestows one of the following functions: Evasion, Focus, or Back Blow. |
1 |
1/16 |