| Dye of Constitution <Con+1 Dex-1> Dye of Constitution <Con+1 Dex-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | | 42,000 |
| Dye of Constitution <Con+1 Str-1> Dye of Constitution <Con+1 Str-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | | 42,000 |
| Dye of Dexterity <Dex+1 Con-1> Dye of Dexterity <Dex+1 Con-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | | 42,000 |
| Dye of Dexterity <Dex+1 Str-1> Dye of Dexterity <Dex+1 Str-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | | 42,000 |
| Dye of Intelligence <Int+1 Men-1> Dye of Intelligence <Int+1 Men-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes. | | 42,000 |
| Dye of Intelligence <Int+1 Wit-1> Dye of Intelligence <Int+1 Wit-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes. | | 42,000 |
| Dye of Mental Strength <Men+1 Int-1> Dye of Mental Strength <Men+1 Int-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes. | | 42,000 |
| Dye of Mental Strength <Men+1 Wit-1> Dye of Mental Strength <Men+1 Wit-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes. | | 42,000 |
| Dye of Strength <Str+1 Con-1> Dye of Strength <Str+1 Con-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | | 42,000 |
| Dye of Strength <Str+1 Dex-1> Dye of Strength <Str+1 Dex-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | | 42,000 |
| Dye of Wit <Wit+1 Int-1> Dye of Wit <Wit+1 Int-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes. | | 42,000 |
| Dye of Wit <Wit+1 Men-1> Dye of Wit <Wit+1 Men-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes. | | 42,000 |
| Greater Dye of Constitution <Con+1 Dex-1> Greater Dye of Constitution <Con+1 Dex-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 60,000 |
| Greater Dye of Constitution <Con+1 Str-1> Greater Dye of Constitution <Con+1 Str-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 60,000 |
| Greater Dye of Dexterity <Dex+1 Con-1> Greater Dye of Dexterity <Dex+1 Con-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 60,000 |
| Greater Dye of Dexterity <Dex+1 Str-1> Greater Dye of Dexterity <Dex+1 Str-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 60,000 |
| Greater Dye of Intelligence <Int+1 Men-1> Greater Dye of Intelligence <Int+1 Men-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 60,000 |
| Greater Dye of Intelligence <Int+1 Wit-1> Greater Dye of Intelligence <Int+1 Wit-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 60,000 |
| Greater Dye of Mental Strength <Men+1 Int-1> Greater Dye of Mental Strength <Men+1 Int-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 60,000 |
| Greater Dye of Mental Strength <Men+1 Wit-1> Greater Dye of Mental Strength <Men+1 Wit-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 60,000 |
| Greater Dye of Strength <Str+1 Con-1> Greater Dye of Strength <Str+1 Con-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 60,000 |
| Greater Dye of Strength <Str+1 Dex-1> Greater Dye of Strength <Str+1 Dex-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 60,000 |
| Greater Dye of Wit <Wit+1 Int-1> Greater Dye of Wit <Wit+1 Int-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 60,000 |
| Greater Dye of Wit <Wit+1 Men-1> Greater Dye of Wit <Wit+1 Men-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 60,000 |
| Greater Dye of Constitution <Con+2 Dex-2> Greater Dye of Constitution <Con+2 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 72,000 |
| Greater Dye of Constitution <Con+2 Str-2> Greater Dye of Constitution <Con+2 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 72,000 |
| Greater Dye of Dexterity <Dex+2 Con-2> Greater Dye of Dexterity <Dex+2 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 72,000 |
| Greater Dye of Dexterity <Dex+2 Str-2> Greater Dye of Dexterity <Dex+2 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 72,000 |
| Greater Dye of Intelligence <Int+2 Wit-2> Greater Dye of Intelligence <Int+2 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 72,000 |
| Greater Dye of Mental Strength <Men+2 Int-2> Greater Dye of Mental Strength <Men+2 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 72,000 |
| Greater Dye of Mental Strength <Men+2 Wit-2> Greater Dye of Mental Strength <Men+2 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 72,000 |
| Greater Dye of Strength <Str+2 Con-2> Greater Dye of Strength <Str+2 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 72,000 |
| Greater Dye of Strength <Str+2 Dex-2> Greater Dye of Strength <Str+2 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 72,000 |
| Greater Dye of Wit <Wit+2 Int-2> Greater Dye of Wit <Wit+2 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 72,000 |
| Greater Dye of Wit <Wit+2 Men-2> Greater Dye of Wit <Wit+2 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 72,000 |
| Greater Dye of Constitution <Con+3 Dex-3> Greater Dye of Constitution <Con+3 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 108,000 |
| Greater Dye of Constitution <Con+3 Str-3> Greater Dye of Constitution <Con+3 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 108,000 |
| Greater Dye of Dexterity <Dex+3 Con-3> Greater Dye of Dexterity <Dex+3 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 108,000 |
| Greater Dye of Dexterity <Dex+3 Str-3> Greater Dye of Dexterity <Dex+3 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 108,000 |
| Greater Dye of Intelligence <Int+3 Men-3> Greater Dye of Intelligence <Int+3 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 108,000 |
| Greater Dye of Intelligence <Int+3 Wit-3> Greater Dye of Intelligence <Int+3 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 108,000 |
| Greater Dye of Mental Strength <Men+3 Int-3> Greater Dye of Mental Strength <Men+3 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 108,000 |
| Greater Dye of Mental Strength <Men+3 Wit-3> Greater Dye of Mental Strength <Men+3 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class. after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 108,000 |
| Greater Dye of Strength <Str+3 Con-3> Greater Dye of Strength <Str+3 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 108,000 |
| Greater Dye of Strength <Str+3 Dex-3> Greater Dye of Strength <Str+3 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 108,000 |
| Greater Dye of Wit <Wit+3 Int-3> Greater Dye of Wit <Wit+3 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 108,000 |
| Greater Dye of Wit <Wit+3 Men-3> Greater Dye of Wit <Wit+3 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 108,000 |
| Greater Dye of Constitution <Con+4 Dex-4> Greater Dye of Constitution <Con+4 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 174,000 |
| Greater Dye of Constitution <Con+4 Str-4> Greater Dye of Constitution <Con+4 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 174,000 |
| Greater Dye of Dexterity <Dex+4 Con-4> Greater Dye of Dexterity <Dex+4 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 174,000 |
| Greater Dye of Dexterity <Dex+4 Str-4> Greater Dye of Dexterity <Dex+4 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 174,000 |
| Greater Dye of Intelligence <Int+4 Men-4> Greater Dye of Intelligence <Int+4 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 174,000 |
| Greater Dye of Intelligence <Int+4 Wit-4> Greater Dye of Intelligence <Int+4 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 174,000 |
| Greater Dye of Mental Strength <Men+4 Int-4> Greater Dye of Mental Strength <Men+4 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 174,000 |
| Greater Dye of Mental Strength <Men+4 Wit-4> Greater Dye of Mental Strength <Men+4 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 174,000 |
| Greater Dye of Strength <Str+4 Con-4> Greater Dye of Strength <Str+4 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 174,000 |
| Greater Dye of Strength <Str+4 Dex-4> Greater Dye of Strength <Str+4 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 174,000 |
| Greater Dye of Wit <Wit+4 Int-4> Greater Dye of Wit <Wit+4 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 174,000 |
| Greater Dye of Wit <Wit+4 Men-4> Greater Dye of Wit <Wit+4 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | | 174,000 |